@startuml
sprite $norg [48x48/16] {
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0000000000000005BFFFFFFFC00000000000000000000000
00000000000007EFFFFFFFFE100000000000000000000000
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07FFFFFFFFF50FFFFFFFFFFFFEA5100000026CFFFFFFFF40
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4FFFFFFFFD001FFFFFFF900000000000000000009FFFFFF4
6FFFFFFFF7000FFFFFE4000000000000000000006FFFFFF7
9FFFFFFFF2000DFFFE20000000000000000000005FFFFFFA
AFFFFFFFF00009FFD100000000000000000000005FFFFFFC
BFFFFFFFD00004FE2000000000000000000000006FFFFFFE
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9FFFFFFFF00000000001AFFFFFFFFFFF80000001FFFFFFFC
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3FFFFFFFFA00000002EFFFFFFFFFFFFF80000009FFFFFFF7
0FFFFFFFFF1000001EFFFFFFFFFFFFFF8000000EFFFFFFF4
0BFFFFFFFF900000CFFFFFFFFFFFFFFF7000005FFFFFFFF0
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000000005FFFFFFFF90000001FFFFFFFFFFFFFF500000000
0000000002CFFFFFF20000001FFFFFFFFFFFFD2000000000
000000000006EFFFB00000001FFFFFFFFFFF700000000000
00000000000018EF500000001FFFFFFFFF81000000000000
0000000000000006000000001FFFFFFC6000000000000000
0000000000000000000000001EDB85100000000000000000
}


!define DEV2_NORG(_alias) ENTITY(rectangle,black,norg,_alias,DEV2 NORG)
!define DEV2_NORG(_alias, _label) ENTITY(rectangle,black,norg,_label, _alias,DEV2 NORG)
!define DEV2_NORG(_alias, _label, _shape) ENTITY(_shape,black,norg,_label, _alias,DEV2 NORG)
!define DEV2_NORG(_alias, _label, _shape, _color) ENTITY(_shape,_color,norg,_label, _alias,DEV2 NORG)
skinparam folderBackgroundColor<<DEV2 NORG>> White
@enduml